Creative / Build
Offline 24.7.71.88:28025 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 06:16 UTC28d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/101
- 2/50
- 1/25
- 33/999
- 99/999
- 66/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Creative / Build?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Creative / Build follow?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 28 days 23 hours ago the current world was made.
Tags
How should you read the tags on Creative / Build?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Creative / Build appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #16,579, in the top 69% of all ranked servers.
What is the population on Creative / Build?
Reading for Creative / Build: offline at this moment; last seen 28 days 23 hours ago.
Server details
Which location does Creative / Build run from?
Reading: location. Creative / Build gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 24.7.71.88:28025.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Creative / Build. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Creative / Build, and is it online?
Reading: offline. Creative / Build last answered 28 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.
Map and rules
What rules does Creative / Build enforce, and what are its settings?
Reading the name gives no gather rate for Creative / Build. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Creative / Build on?
Check: map. Procedural, generated by the game, on Creative / Build.
How to join
How do you connect to Creative / Build?
To join: start Rust, press F1 and type client.connect 24.7.71.88:28025. Or press Launch Rust here and Steam opens the game and connects you.