Brett's Rust Development Server
Offline 24.60.0.80:28115 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 194/500
- 129/100
- 181/225
- 136/700
- 18/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does Brett's Rust Development Server wipe?
To tell the rhythm of Brett's Rust Development Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 13 hours ago.
Tags
How should you read the tags on Brett's Rust Development Server?
These are the tags Brett's Rust Development Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Brett's Rust Development Server appear in Rust Metrics lists and filters?
On Rust Metrics, Brett's Rust Development Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Brett's Rust Development Server hold among Rust servers?
Player hours over seven days put Brett's Rust Development Server at #15,950, in the top 71% of all ranked servers.
How full does Brett's Rust Development Server get?
Reading for Brett's Rust Development Server: offline at this moment; last seen 22 days 12 hours ago.
Server
Which location does Brett's Rust Development Server run from?
No region comes from Brett's Rust Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 24.60.0.80:28115.
What Rust version is Brett's Rust Development Server on?
Reading: Brett's Rust Development Server, Rust network protocol 2634 and build 166494, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Brett's Rust Development Server, and is it online?
Reading: offline. Brett's Rust Development Server last answered 22 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What settings and rules apply on Brett's Rust Development Server?
Reading the name gives no gather rate for Brett's Rust Development Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Brett's Rust Development Server?
Check: map. Procedural, generated by the game, on Brett's Rust Development Server.
Connection
What do you do to join Brett's Rust Development Server?
Press F1 in Rust and enter client.connect 24.60.0.80:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.