RUST METRICSFlight deck · live data
Data live Servers11,791 Players65,961 Populated3,606 Fresh wipes 3 h126 Scan5 min
‹ All servers24.45.218.201:29915
Offline Full Queue Fresh wipe Wipe due No query

Friend Hell Vehicles LOCAL TEST

Offline 24.45.218.201:29915 checked 11d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,179top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct19 Oct21 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Friend Hell Vehicles LOCAL TEST wipe?

To tell the rhythm of Friend Hell Vehicles LOCAL TEST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 22 hours ago the current world was made.

Lists and filters

How should you read the tags on Friend Hell Vehicles LOCAL TEST?

Tags published by Friend Hell Vehicles LOCAL TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Friend Hell Vehicles LOCAL TEST appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Friend Hell Vehicles LOCAL TEST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Friend Hell Vehicles LOCAL TEST sit in the rankings?

Player hours over seven days put Friend Hell Vehicles LOCAL TEST at #15,179, in the top 70% of all ranked servers.

How full does Friend Hell Vehicles LOCAL TEST get?

Friend Hell Vehicles LOCAL TEST is not responding; status offline, last seen 11 days 21 hours ago.

Server

What location is Friend Hell Vehicles LOCAL TEST hosted in?

No region comes from Friend Hell Vehicles LOCAL TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 24.45.218.201:29915.

What Rust version is Friend Hell Vehicles LOCAL TEST on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by Friend Hell Vehicles LOCAL TEST. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Friend Hell Vehicles LOCAL TEST, and is it online?

Friend Hell Vehicles LOCAL TEST reports offline. The last reading came 11 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.

Map and rules

How is Friend Hell Vehicles LOCAL TEST configured, and what rules are in force?

Reading the name gives no gather rate for Friend Hell Vehicles LOCAL TEST. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Join

How can you get onto Friend Hell Vehicles LOCAL TEST?

Check: join. Open Rust, press F1, then enter client.connect 24.45.218.201:29915. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.