Friend Hell Vehicles LOCAL TEST
Offline 24.45.218.201:29915 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/500
- 124/100
- 96/225
- 79/700
- 25/200
- 18/1000
Quick answers
from the figures on this pageReset cycle
When does Friend Hell Vehicles LOCAL TEST wipe?
To tell the rhythm of Friend Hell Vehicles LOCAL TEST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on Friend Hell Vehicles LOCAL TEST?
Tags published by Friend Hell Vehicles LOCAL TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Friend Hell Vehicles LOCAL TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Friend Hell Vehicles LOCAL TEST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Friend Hell Vehicles LOCAL TEST sit in the rankings?
Player hours over seven days put Friend Hell Vehicles LOCAL TEST at #15,179, in the top 70% of all ranked servers.
How full does Friend Hell Vehicles LOCAL TEST get?
Friend Hell Vehicles LOCAL TEST is not responding; status offline, last seen 11 days 21 hours ago.
Server
What location is Friend Hell Vehicles LOCAL TEST hosted in?
No region comes from Friend Hell Vehicles LOCAL TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 24.45.218.201:29915.
What Rust version is Friend Hell Vehicles LOCAL TEST on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Friend Hell Vehicles LOCAL TEST. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Friend Hell Vehicles LOCAL TEST, and is it online?
Friend Hell Vehicles LOCAL TEST reports offline. The last reading came 11 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Map and rules
How is Friend Hell Vehicles LOCAL TEST configured, and what rules are in force?
Reading the name gives no gather rate for Friend Hell Vehicles LOCAL TEST. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Join
How can you get onto Friend Hell Vehicles LOCAL TEST?
Check: join. Open Rust, press F1, then enter client.connect 24.45.218.201:29915. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.