RUST METRICSFlight deck · live data
Data live Servers11,621 Players36,954 Populated2,901 Fresh wipes 3 h57 Scan5 min
‹ All servers24.45.218.201:29445
Offline Full Queue Fresh wipe Wipe due No query

Project Plagued Lost Island MOTION LOCAL

Offline 24.45.218.201:29445 checked 42d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,404no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Project Plagued Lost Island MOTION LOCAL wipe, and when?

The rhythm of Project Plagued Lost Island MOTION LOCAL's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 42 days 10 hours ago the current world was made.

Tag meanings

Which tags does Project Plagued Lost Island MOTION LOCAL carry, and what do they mean?

These are the tags Project Plagued Lost Island MOTION LOCAL publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162989 (Build): The server runs game build 162989; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Project Plagued Lost Island MOTION LOCAL?

These Rust Metrics lists carry Project Plagued Lost Island MOTION LOCAL: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Project Plagued Lost Island MOTION LOCAL hold among Rust servers?

Player hours over seven days put Project Plagued Lost Island MOTION LOCAL at #15,404, in the top – of all ranked servers.

What is the population on Project Plagued Lost Island MOTION LOCAL?

Project Plagued Lost Island MOTION LOCAL is not responding; status offline, last seen 42 days 10 hours ago.

Operator and location

Which location does Project Plagued Lost Island MOTION LOCAL run from?

Reading: location. Project Plagued Lost Island MOTION LOCAL gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 24.45.218.201:29445.

What Rust version is Project Plagued Lost Island MOTION LOCAL on?

Version check: Rust network protocol 2633 and build 162989 on Windows, run by Project Plagued Lost Island MOTION LOCAL. Matching protocol is required to join. Let Steam update your game.

How reliable is Project Plagued Lost Island MOTION LOCAL, and is it online now?

Reading: offline. Project Plagued Lost Island MOTION LOCAL last answered 42 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.

Rules and settings

What settings and rules apply on Project Plagued Lost Island MOTION LOCAL?

Reading the name gives no gather rate for Project Plagued Lost Island MOTION LOCAL. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Join

What do you do to join Project Plagued Lost Island MOTION LOCAL?

To join: start Rust, press F1 and type client.connect 24.45.218.201:29445. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players 0 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs162989
Build The server runs game build 162989.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.