RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,097 Populated3,441 Fresh wipes 3 h134 Scan5 min
‹ All servers24.45.218.201:28015
Offline Full Queue Fresh wipe Wipe due No query

Project Plagued - LOCAL Flying Car v0.2 Test

Offline 24.45.218.201:28015 checked 44d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank–score 0
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Project Plagued - LOCAL Flying Car v0.2 Test follow?

Its rhythm cannot be told from the wipes of Project Plagued - LOCAL Flying Car v0.2 Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 47 days 3 hours ago.

Lists and filters

Which tags does Project Plagued - LOCAL Flying Car v0.2 Test carry, and what do they mean?

Tags published by Project Plagued - LOCAL Flying Car v0.2 Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162989 (Build): Build 162989; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Project Plagued - LOCAL Flying Car v0.2 Test appear in Rust Metrics lists and filters?

On Rust Metrics, Project Plagued - LOCAL Flying Car v0.2 Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How full does Project Plagued - LOCAL Flying Car v0.2 Test get?

Status for Project Plagued - LOCAL Flying Car v0.2 Test: offline. Last seen 44 days 17 hours ago.

Server details

Which location does Project Plagued - LOCAL Flying Car v0.2 Test run from?

No region comes from Project Plagued - LOCAL Flying Car v0.2 Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 24.45.218.201:28015.

What Rust version is Project Plagued - LOCAL Flying Car v0.2 Test on?

Reading: Project Plagued - LOCAL Flying Car v0.2 Test, Rust network protocol 2633 and build 162989, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Project Plagued - LOCAL Flying Car v0.2 Test, and is it online?

Project Plagued - LOCAL Flying Car v0.2 Test reports offline. The last reading came 44 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Project Plagued - LOCAL Flying Car v0.2 Test enforce, and what are its settings?

No gather rate appears in the name: Project Plagued - LOCAL Flying Car v0.2 Test. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Connection

How do you connect to Project Plagued - LOCAL Flying Car v0.2 Test?

Press F1 in Rust and enter client.connect 24.45.218.201:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs162989
Build Build 162989.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.