Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 63/500
- 129/100
- 75/225
- 18/200
- 67/700
- 15/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Project Plagued - LOCAL Flying Car v0.2 Test follow?
Its rhythm cannot be told from the wipes of Project Plagued - LOCAL Flying Car v0.2 Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 47 days 3 hours ago.
Lists and filters
Which tags does Project Plagued - LOCAL Flying Car v0.2 Test carry, and what do they mean?
Tags published by Project Plagued - LOCAL Flying Car v0.2 Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162989 (Build): Build 162989; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Project Plagued - LOCAL Flying Car v0.2 Test appear in Rust Metrics lists and filters?
On Rust Metrics, Project Plagued - LOCAL Flying Car v0.2 Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How full does Project Plagued - LOCAL Flying Car v0.2 Test get?
Status for Project Plagued - LOCAL Flying Car v0.2 Test: offline. Last seen 44 days 17 hours ago.
Server details
Which location does Project Plagued - LOCAL Flying Car v0.2 Test run from?
No region comes from Project Plagued - LOCAL Flying Car v0.2 Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 24.45.218.201:28015.
What Rust version is Project Plagued - LOCAL Flying Car v0.2 Test on?
Reading: Project Plagued - LOCAL Flying Car v0.2 Test, Rust network protocol 2633 and build 162989, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Project Plagued - LOCAL Flying Car v0.2 Test, and is it online?
Project Plagued - LOCAL Flying Car v0.2 Test reports offline. The last reading came 44 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Project Plagued - LOCAL Flying Car v0.2 Test enforce, and what are its settings?
No gather rate appears in the name: Project Plagued - LOCAL Flying Car v0.2 Test. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Project Plagued - LOCAL Flying Car v0.2 Test?
Press F1 in Rust and enter client.connect 24.45.218.201:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.