Creative / Build
Offline 24.30.139.105:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/101
- 0/25
- 156/999
- 26/999
- 84/150
- 17/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Creative / Build follow?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 8 hours ago.
Tag meanings
How should you read the tags on Creative / Build?
Tags published by Creative / Build, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Creative / Build appear in Rust Metrics lists and filters?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #15,602, in the top 71% of all ranked servers.
What player count does Creative / Build carry?
Reading for Creative / Build: offline at this moment; last seen 17 days 7 hours ago.
Server details
What location is Creative / Build hosted in?
Reading: location. Creative / Build gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 24.30.139.105:28015.
What Rust version is Creative / Build on?
Reading: Creative / Build, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
Is Creative / Build up, and how often does it stay up?
Check: connection. Creative / Build is offline at this moment. Last contact was 17 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
How is Creative / Build configured, and what rules are in force?
No gather rate appears in the name: Creative / Build. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
Procedural map on Creative / Build, made by the game's generator.
Connection
How do you connect to Creative / Build?
Press F1 in Rust and enter client.connect 24.30.139.105:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.