Private Local Rust Test
Offline 24.22.196.142:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 60/500
- 121/100
- 57/225
- 29/700
- 4/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Private Local Rust Test follow?
The rhythm of Private Local Rust Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 45 days 23 hours ago.
Lists and filters
Which tags does Private Local Rust Test carry, and what do they mean?
These are the tags Private Local Rust Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Private Local Rust Test?
On Rust Metrics, Private Local Rust Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Private Local Rust Test sit in the rankings?
Ranking for Private Local Rust Test: #15,468 on seven-day player hours, top – of all ranked servers.
What player count does Private Local Rust Test carry?
Status for Private Local Rust Test: offline. Last seen 42 days 17 hours ago.
Operator and location
Where does Private Local Rust Test sit?
No region comes from Private Local Rust Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 24.22.196.142:28015.
What Rust version is Private Local Rust Test on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Private Local Rust Test. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Private Local Rust Test, and is it online?
Private Local Rust Test reports offline. The last reading came 42 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Private Local Rust Test enforce, and what are its settings?
Reading the name gives no gather rate for Private Local Rust Test. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Private Local Rust Test?
Check: map. Procedural, generated by the game, on Private Local Rust Test.
Connection
How can you get onto Private Local Rust Test?
Check: join. Open Rust, press F1, then enter client.connect 24.22.196.142:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.