GremlinsAlpha
Offline 24.214.34.225:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 129/100
- 188/225
- 66/700
- 11/200
- 21/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does GremlinsAlpha follow?
The rhythm of GremlinsAlpha's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 388 days 14 hours ago.
Tags
How should you read the tags on GremlinsAlpha?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2602 (Protocol): Protocol 2602: join only on the same game version; cs132425 (Build): Game build reading: 132425; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): The code for this server's region is us1; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from GremlinsAlpha. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does GremlinsAlpha appear in Rust Metrics lists and filters?
Rust Metrics lists featuring GremlinsAlpha: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does GremlinsAlpha sit in the rankings?
Ranking for GremlinsAlpha: #15,439 on seven-day player hours, top – of all ranked servers.
How full does GremlinsAlpha get?
GremlinsAlpha is not responding; status offline, last seen 41 days 15 hours ago.
Server
Which location does GremlinsAlpha run from?
Reading: location. GremlinsAlpha gives no region, with region code us1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 24.214.34.225:28015.
What Rust version is GremlinsAlpha on?
Rust network protocol 2602 and build 132425 on Windows is the build GremlinsAlpha runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on GremlinsAlpha, and is it online?
Reading: offline. GremlinsAlpha last answered 41 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Map and rules
How is GremlinsAlpha configured, and what rules are in force?
Check: gather rate. The name GremlinsAlpha does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is GremlinsAlpha on?
Check: map. Procedural, generated by the game, on GremlinsAlpha.
Join
What do you do to join GremlinsAlpha?
Press F1 in Rust and enter client.connect 24.214.34.225:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.