RUST METRICSFlight deck · live data
Data live Servers11,881 Players95,949 Populated4,100 Fresh wipes 3 h164 Scan5 min
‹ All servers24.180.146.94:28015
Offline Full Queue Fresh wipe Wipe due No query

Balls

Offline 24.180.146.94:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 2 /2

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#6,409top 29%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5219:0022:0001:0005:0008:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep4 Oct11 Oct20 Oct27 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:27 UTC2d ago 2 – running 0
Wed 14 Oct, 22:42 UTC12d ago 2 halved by day 4 10.2 days 1
Fri 2 Oct, 22:55 UTC24d ago 2 held half 12 days 2
Thu 1 Oct, 18:50 UTC FW25d ago 2 – 1.2 days 1
Fri 25 Sep, 21:11 UTC31d ago 1 – 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Balls?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 2 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 4 when it didn't.

When does Balls wipe?

There is no next wipe to predict: Balls wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 14 hours ago.

Lists and filters

How should you read the tags on Balls?

Tags published by Balls, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Balls appear in Rust Metrics lists and filters?

On Rust Metrics, Balls sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

What position does Balls hold among Rust servers?

Ranking for Balls: #6,409 on seven-day player hours, top 29% of all ranked servers.

What is the population on Balls?

Reading for Balls: offline at this moment; last seen 31 hours ago. Check: players over seven days. Average 1, peak 2. The last 48 hours peaked at 11:00 UTC, averaging 2 players at that hour.

Operator and location

What location is Balls hosted in?

No region comes from Balls. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 24.180.146.94:28015.

What Rust version is Balls on?

Rust network protocol 2635 and build 168909 on Windows is the build Balls runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Balls up, and how often does it stay up?

Check: connection. Balls is offline at this moment. Last contact was 31 hours ago. Reading: 26% uptime over the last 7 full days. It was up 44 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Balls enforce, and what are its settings?

No gather rate appears in the name: Balls. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Balls?

Check: map. Procedural, generated by the game, on Balls.

How to join

What do you do to join Balls?

To join: start Rust, press F1 and type client.connect 24.180.146.94:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.