Four Nintendos
Offline 24.179.173.14:28016 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:06 UTC27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 128/100
- 155/225
- 63/700
- 195/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What happens on Four Nintendos when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does Four Nintendos follow?
Its rhythm cannot be told from the wipes of Four Nintendos on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 18 hours ago the current world was made.
Tag meanings
Which tags does Four Nintendos carry, and what do they mean?
These are the tags Four Nintendos publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Four Nintendos?
On Rust Metrics, Four Nintendos sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Four Nintendos hold among Rust servers?
Player hours over seven days put Four Nintendos at #15,937, in the top 70% of all ranked servers.
What is the population on Four Nintendos?
Status for Four Nintendos: offline. Last seen 27 days 2 hours ago.
Server
Which location does Four Nintendos run from?
No region comes from Four Nintendos. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 24.179.173.14:28016.
What Rust version is Four Nintendos on?
Reading: Four Nintendos, Rust network protocol 2634 and build 166494, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Four Nintendos, and is it online?
Four Nintendos reports offline. The last reading came 27 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
How is Four Nintendos configured, and what rules are in force?
Reading the name gives no gather rate for Four Nintendos. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Four Nintendos?
Check: map. Procedural, size 4,500, seed 6738, generated by the game on Four Nintendos. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Four Nintendos?
Press F1 in Rust and enter client.connect 24.179.173.14:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.