RUST METRICSFlight deck · live data
Data live Servers11,612 Players36,584 Populated2,915 Fresh wipes 3 h70 Scan5 min
‹ All servers24.113.60.221:28015
Online Full Queue Fresh wipe Wipe due No query

Test

Online 24.113.60.221:28015 checked 12m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 105 SERVER FPS

Server fps

48 h low 105 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,534 ×1000

Entities

48 h range 106,204–121,303 · memory 5,052 MB
1239 ET SINCE RESTART 1D 01H

Uptime

1 days 1 hours since its last restart, at the last reading
7-day average0peak 3
Rank#7,081top 32%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory5,052MB48 h peak 3 players
REC 1

Players

AveragePeakWipe
0123403:0008:0013:0019:0000:0005:00Wiped Wed 28 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020003:0008:0013:0019:0000:0005:00Wiped Wed 28 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 8

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:08 UTC1d ago – – running 0
Sun 11 Oct, 03:49 UTC18d ago 3 halved by day 8 17 days 3
Fri 2 Oct, 04:27 UTC27d ago 5 held half 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Test when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 8 when it didn't.

When does Test wipe?

There is no next wipe to predict: Test wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 hours ago the current world was made.

Tags

How should you read the tags on Test?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Test appear in Rust Metrics lists and filters?

On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Test hold among Rust servers?

Ranking for Test: #7,081 on seven-day player hours, top 32% of all ranked servers.

What player count does Test carry?

Current headcount on Test: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 05:00 UTC, averaging 2 players at that hour.

Operator and location

Where does Test sit?

No region tag on Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 24.113.60.221:28015.

What Rust version is Test on?

Reading: Test, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

Is performance on Test within range?

Over the last 48 hours the average was 144 server fps; the floor was 105. Peak entity count: 121,303. Buildings, deployables and all else included. Reading: 5,052 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Test, and is it online?

Check: connection. Test is online at this moment. By its reported uptime, the last restart was roughly 25 hours ago. Reading: 57% uptime over the last 7 full days. It was up 95 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Test enforce, and what are its settings?

No gather rate appears in the name: Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Test on?

Size 4,500 and seed 62803: the game generates the procedural map on Test from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Test?

Check: join. Open Rust, press F1, then enter client.connect 24.113.60.221:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.