Test
Online 24.113.60.221:28015 checked 12m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 105 · below 20 is lag, below 10 is badEntities
48 h range 106,204–121,303 · memory 5,052 MBUptime
1 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:08 UTC1d ago | – | – | running | 0 |
| Sun 11 Oct, 03:49 UTC18d ago | 3 | halved by day 8 | 17 days | 3 |
| Fri 2 Oct, 04:27 UTC27d ago | 5 | held half | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 70/500
- 132/100
- 97/225
- 32/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
What happens on Test when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 8 when it didn't.
When does Test wipe?
There is no next wipe to predict: Test wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 hours ago the current world was made.
Tags
How should you read the tags on Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Test hold among Rust servers?
Ranking for Test: #7,081 on seven-day player hours, top 32% of all ranked servers.
What player count does Test carry?
Current headcount on Test: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 05:00 UTC, averaging 2 players at that hour.
Operator and location
Where does Test sit?
No region tag on Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 24.113.60.221:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is performance on Test within range?
Over the last 48 hours the average was 144 server fps; the floor was 105. Peak entity count: 121,303. Buildings, deployables and all else included. Reading: 5,052 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Test, and is it online?
Check: connection. Test is online at this moment. By its reported uptime, the last restart was roughly 25 hours ago. Reading: 57% uptime over the last 7 full days. It was up 95 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Test enforce, and what are its settings?
No gather rate appears in the name: Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test on?
Size 4,500 and seed 62803: the game generates the procedural map on Test from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Test?
Check: join. Open Rust, press F1, then enter client.connect 24.113.60.221:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.