Creative / Build
Offline 24.0.191.160:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/101
- 0/25
- 123/999
- 33/999
- 89/150
- 18/100
Quick answers
from the figures on this pageWipe schedule
When does Creative / Build wipe?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 17 hours ago the current world was made.
Tags
Which tags does Creative / Build carry, and what do they mean?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Creative / Build appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Creative / Build sit in the rankings?
Player hours over seven days put Creative / Build at #14,275, in the top 65% of all ranked servers.
What is the population on Creative / Build?
Creative / Build is not responding; status offline, last seen 17 days 8 hours ago.
Operator and location
Where does Creative / Build sit?
Reading: location. Creative / Build gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 24.0.191.160:28015.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Creative / Build. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Creative / Build, and is it online now?
Check: connection. Creative / Build is offline at this moment. Last contact was 17 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Map and rules
How is Creative / Build configured, and what rules are in force?
Check: gather rate. The name Creative / Build does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Creative / Build on?
Check: map. Procedural, generated by the game, on Creative / Build.
How to join
What do you do to join Creative / Build?
To join: start Rust, press F1 and type client.connect 24.0.191.160:28015. Or press Launch Rust here and Steam opens the game and connects you.