Complete Build System | by hionet.com - staging
Offline EU 23.81.34.186:26015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 197/999
- 0/100
- 37/100
- 37/150
- 13/50
- 8/50
Quick answers
from the figures on this pageWipe schedule
How often does Complete Build System | by hionet.com - staging wipe, and when?
The rhythm of Complete Build System | by hionet.com - staging's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 10 hours ago.
Lists and filters
How should you read the tags on Complete Build System | by hionet.com - staging?
These are the tags Complete Build System | by hionet.com - staging publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168330 (Build): Build 168330; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Complete Build System | by hionet.com - staging?
These Rust Metrics lists carry Complete Build System | by hionet.com - staging: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Complete Build System | by hionet.com - staging sit in the rankings?
Top 65% of all ranked servers: Complete Build System | by hionet.com - staging takes #14,185 on seven-day player hours and #2,484 in Europe.
How full does Complete Build System | by hionet.com - staging get?
Status for Complete Build System | by hionet.com - staging: offline. Last seen 12 days 9 hours ago.
Server
Which location does Complete Build System | by hionet.com - staging run from?
Reading: location. The EU tag puts Complete Build System | by hionet.com - staging in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 23.81.34.186:26015.
What Rust version is Complete Build System | by hionet.com - staging on?
Rust network protocol 2635 and build 168330 on Linux is the build Complete Build System | by hionet.com - staging runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Complete Build System | by hionet.com - staging, and is it online?
Check: connection. Complete Build System | by hionet.com - staging is offline at this moment. Last contact was 12 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 17 October 2026.
Rules and settings
What settings and rules apply on Complete Build System | by hionet.com - staging?
Reading the name gives no gather rate for Complete Build System | by hionet.com - staging. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Complete Build System | by hionet.com - staging?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on Complete Build System | by hionet.com - staging. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How can you get onto Complete Build System | by hionet.com - staging?
Press F1 in Rust and enter client.connect 23.81.34.186:26015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.