RUST METRICSFlight deck · live data
Data live Servers11,704 Players46,860 Populated3,181 Fresh wipes 3 h98 Scan5 min
‹ All servers23.27.211.226:28018
Online Full Queue Fresh wipe Wipe due No query

Server Has Moved!

Online 23.27.211.226:28018 checked 11m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 8,311 ×1000

Entities

48 h range 8,288–8,347 · memory 2,118 MB
1239 ET SINCE RESTART 14D 14H

Uptime

14 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Memory2,118MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC20d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC21d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC22d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC27d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Server Has Moved! when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does Server Has Moved! follow?

There is no next wipe to predict: Server Has Moved! wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 14 hours ago.

Tags

How should you read the tags on Server Has Moved!?

These are the tags Server Has Moved! publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Server Has Moved! appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Server Has Moved!: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does Server Has Moved! hold among Rust servers?

Player hours over seven days put Server Has Moved! at #15,349, in the top 69% of all ranked servers.

What player count does Server Has Moved! carry?

0 players are on Server Has Moved! at this moment. Seven-day reading: 0 players on average.

Server

Where does Server Has Moved! sit?

Reading: location. Server Has Moved! gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 23.27.211.226:28018.

What Rust version is Server Has Moved! on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Server Has Moved!. Matching protocol is required to join. Let Steam update your game.

Is performance on Server Has Moved! within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 8,347 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,559 MB. Expect lag when fps falls and entities climb.

How reliable is Server Has Moved!, and is it online now?

Server Has Moved! reports online. Status: normal. By its reported uptime, the last restart was roughly 14 days 14 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Server Has Moved! enforce, and what are its settings?

Check: gather rate. The name Server Has Moved! does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Server Has Moved!?

Size 4,000 and seed 2098159377: the game generates the procedural map on Server Has Moved! from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How do you connect to Server Has Moved!?

Press F1 in Rust and enter client.connect 23.27.211.226:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/koalakopters is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.