Server Has Moved!
Online 23.27.211.226:28018 checked 11m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 8,288–8,347 · memory 2,118 MBUptime
14 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC20d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC21d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC22d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC23d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC25d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC27d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC28d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC30d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/500
- 133/100
- 47/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What happens on Server Has Moved! when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.
What wipe timing does Server Has Moved! follow?
There is no next wipe to predict: Server Has Moved! wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 14 hours ago.
Tags
How should you read the tags on Server Has Moved!?
These are the tags Server Has Moved! publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server Has Moved! appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server Has Moved!: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Server Has Moved! hold among Rust servers?
Player hours over seven days put Server Has Moved! at #15,349, in the top 69% of all ranked servers.
What player count does Server Has Moved! carry?
0 players are on Server Has Moved! at this moment. Seven-day reading: 0 players on average.
Server
Where does Server Has Moved! sit?
Reading: location. Server Has Moved! gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 23.27.211.226:28018.
What Rust version is Server Has Moved! on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Server Has Moved!. Matching protocol is required to join. Let Steam update your game.
Is performance on Server Has Moved! within range?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 8,347 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,559 MB. Expect lag when fps falls and entities climb.
How reliable is Server Has Moved!, and is it online now?
Server Has Moved! reports online. Status: normal. By its reported uptime, the last restart was roughly 14 days 14 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Server Has Moved! enforce, and what are its settings?
Check: gather rate. The name Server Has Moved! does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Server Has Moved!?
Size 4,000 and seed 2098159377: the game generates the procedural map on Server Has Moved! from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How do you connect to Server Has Moved!?
Press F1 in Rust and enter client.connect 23.27.211.226:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/koalakopters is where its website sits.
