Rust Map Model - Local Validation
Offline 23.234.69.196:28115 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 120/100
- 157/225
- 47/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Map Model - Local Validation follow?
Its rhythm cannot be told from the wipes of Rust Map Model - Local Validation on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on Rust Map Model - Local Validation?
These are the tags Rust Map Model - Local Validation publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Map Model - Local Validation?
These Rust Metrics lists carry Rust Map Model - Local Validation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Rust Map Model - Local Validation sit in the rankings?
Ranking for Rust Map Model - Local Validation: #13,005 on seven-day player hours, top 60% of all ranked servers.
What player count does Rust Map Model - Local Validation carry?
Rust Map Model - Local Validation is not responding; status offline, last seen 11 days 21 hours ago.
Operator and location
Where does Rust Map Model - Local Validation sit?
No region comes from Rust Map Model - Local Validation. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 23.234.69.196:28115.
What Rust version is Rust Map Model - Local Validation on?
Rust network protocol 2634 and build 167781 on Windows is the build Rust Map Model - Local Validation runs. Matching protocol is required to join. Let Steam update your game.
Is Rust Map Model - Local Validation up, and how often does it stay up?
Check: connection. Rust Map Model - Local Validation is offline at this moment. Last contact was 11 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Settings and map
What rules does Rust Map Model - Local Validation enforce, and what are its settings?
No gather rate appears in the name: Rust Map Model - Local Validation. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Map Model - Local Validation?
Check: map. Procedural, generated by the game, on Rust Map Model - Local Validation.
How to join
How do you connect to Rust Map Model - Local Validation?
Check: join. Open Rust, press F1, then enter client.connect 23.234.69.196:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.