asdf
Online 23.186.113.121:28015 checked 10m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 44,975–47,260 · memory 3,453 MBUptime
11 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 23:57 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/500
- 133/100
- 35/225
- 7/700
- 22/700
- 109/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on asdf?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does asdf wipe?
To tell the rhythm of asdf, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 11 days 3 hours ago.
Tags
How should you read the tags on asdf?
Tags published by asdf, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show asdf?
On Rust Metrics, asdf sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does asdf hold among Rust servers?
Player hours over seven days put asdf at #15,264, in the top 69% of all ranked servers.
What player count does asdf carry?
0 of 40 slots are filled on asdf right now. A seven-day average of 0 players is the reading.
Server
Which location does asdf run from?
No region tag on asdf. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 23.186.113.121:28015.
What Rust version is asdf on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by asdf. Matching protocol is required to join. Let Steam update your game.
How does asdf perform?
Check: fps. Average 87 server fps over the last 48 hours, low of 60. Within range. Reading: 47,260 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,651 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is asdf, and is it online now?
asdf reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 days 1 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is asdf configured, and what rules are in force?
Reading the name gives no gather rate for asdf. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is asdf on?
Size 3,000 and seed 1: the game generates the procedural map on asdf from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto asdf?
Press F1 in Rust and enter client.connect 23.186.113.121:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.