DodoLink Rust
Online 23.175.41.6:28015 checked 8m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 77 · below 20 is lag, below 10 is badEntities
48 h range 67,762–70,121 · memory 2,557 MBUptime
5 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 123/100
- 34/225
- 31/700
- 6/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
How often does DodoLink Rust wipe, and when?
To tell the rhythm of DodoLink Rust, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 86 days 19 hours ago.
Tag meanings
How should you read the tags on DodoLink Rust?
Tags published by DodoLink Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Match the game version: protocol 2631 is required; cs158240 (Build): Build 158240; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does DodoLink Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DodoLink Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does DodoLink Rust sit in the rankings?
Ranking for DodoLink Rust: #15,349 on seven-day player hours, top 69% of all ranked servers.
What player count does DodoLink Rust carry?
0 of 60 slots are filled on DodoLink Rust right now. A seven-day average of 0 players is the reading.
Server details
Where does DodoLink Rust sit?
No region tag on DodoLink Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 23.175.41.6:28015.
What Rust version is DodoLink Rust on?
Rust network protocol 2631 and build 158240 on Linux is the build DodoLink Rust runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for DodoLink Rust?
Reading: 99 server fps on average across the last 48 hours. It never dropped below 77. Check: entities. The peak was 70,121, counting buildings, deployables and the rest of the world. Memory peak: 2,945 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on DodoLink Rust, and is it online?
Reading: online. DodoLink Rust answers right now. By its reported uptime, the last restart was roughly 5 days 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is DodoLink Rust configured, and what rules are in force?
No gather rate appears in the name: DodoLink Rust. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DodoLink Rust?
Size 3,500 and seed 848213: the game generates the procedural map on DodoLink Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join DodoLink Rust?
Press F1 in Rust and enter client.connect 23.175.41.6:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.