RUST METRICSFlight deck · live data
Data live Servers11,620 Players35,442 Populated2,860 Fresh wipes 3 h74 Scan5 min
‹ All servers23.17.252.200:28015
Offline Full Queue Fresh wipe Wipe due No query

Dire Wolves | We die the most!

Offline 23.17.252.200:28015 checked 14d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,218top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct15 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Dire Wolves | We die the most! wipe?

The rhythm of Dire Wolves | We die the most!'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 11 hours ago.

Tags

How should you read the tags on Dire Wolves | We die the most!?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Dire Wolves | We die the most!. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Dire Wolves | We die the most! appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Dire Wolves | We die the most!: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does Dire Wolves | We die the most! hold among Rust servers?

Player hours over seven days put Dire Wolves | We die the most! at #15,218, in the top 70% of all ranked servers.

How full does Dire Wolves | We die the most! get?

Status for Dire Wolves | We die the most!: offline. Last seen 14 days 20 hours ago.

Server details

Where does Dire Wolves | We die the most! sit?

Reading: location. Dire Wolves | We die the most! gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 23.17.252.200:28015.

What Rust version is Dire Wolves | We die the most! on?

Rust network protocol 2634 and build 167584 on Windows is the build Dire Wolves | We die the most! runs. Matching protocol is required to join. Let Steam update your game.

Is Dire Wolves | We die the most! up, and how often does it stay up?

Check: connection. Dire Wolves | We die the most! is offline at this moment. Last contact was 14 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Settings and map

How is Dire Wolves | We die the most! configured, and what rules are in force?

Check: gather rate. The name Dire Wolves | We die the most! does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Dire Wolves | We die the most!?

Check: map. Procedural, generated by the game, on Dire Wolves | We die the most!.

How to join

How do you connect to Dire Wolves | We die the most!?

To join: start Rust, press F1 and type client.connect 23.17.252.200:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players Slots: 15.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Game build reading: 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.