FS DEV - Private Server
Online 23.161.168.58:28028 checked 5m ago
Server instruments
last reading Fri 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 98,328–101,261 · memory 3,351 MBUptime
18 h 46 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/500
- 126/100
- 124/225
- 32/700
- 99/700
- 99/200
Quick answers
from the figures on this pageReset cycle
When does FS DEV - Private Server wipe?
The rhythm of FS DEV - Private Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 210 days 13 hours ago.
Tag meanings
Which tags does FS DEV - Private Server carry, and what do they mean?
Tags published by FS DEV - Private Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): The code for this server's region is us5; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does FS DEV - Private Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring FS DEV - Private Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does FS DEV - Private Server hold among Rust servers?
Player hours over seven days put FS DEV - Private Server at #12,890, in the top 58% of all ranked servers.
How full does FS DEV - Private Server get?
Current headcount on FS DEV - Private Server: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 22:00 UTC over the last 48 hours.
Server
What location is FS DEV - Private Server hosted in?
No region comes from FS DEV - Private Server, and its region code is us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 23.161.168.58:28028.
What Rust version is FS DEV - Private Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by FS DEV - Private Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for FS DEV - Private Server?
Check: fps. Average 30 server fps over the last 48 hours, low of 21. Within range. Peak entity count: 101,261. Buildings, deployables and all else included. Reading: 3,410 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is FS DEV - Private Server up, and how often does it stay up?
FS DEV - Private Server reports online. Status: normal. By its reported uptime, the last restart was roughly 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does FS DEV - Private Server enforce, and what are its settings?
Check: gather rate. The name FS DEV - Private Server does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is FS DEV - Private Server on?
From seed 1337, the game generates the procedural map on FS DEV - Private Server. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join FS DEV - Private Server?
To join: start Rust, press F1 and type client.connect 23.161.168.58:28028. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/aBqd5Ry7Q3.
