RUST METRICSFlight deck · live data
Data live Servers11,874 Players88,657 Populated4,001 Fresh wipes 3 h163 Scan5 min
‹ All servers23.122.246.41:28015
Online Full Queue Fresh wipe Wipe due No query

BATTLEFIELD 100X - WORK IN PROGRESS

Online 23.122.246.41:28015 checked 13m ago

100x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 2 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 3
Rank#13,074top 59%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 3 players
REC 1

Players

AveragePeak
0123421:0003:0023:0005:0012:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctFri 4 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:01 UTC24d ago 0 – running 0
Thu 1 Oct, 19:17 UTC FW26d ago 1 – 1.8 days 0
Fri 4 Sep, 23:07 UTC52d ago – – 26.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on BATTLEFIELD 100X - WORK IN PROGRESS when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does BATTLEFIELD 100X - WORK IN PROGRESS wipe, and when?

No next wipe can be predicted for BATTLEFIELD 100X - WORK IN PROGRESS, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 6 hours ago.

Lists and filters

How should you read the tags on BATTLEFIELD 100X - WORK IN PROGRESS?

These are the tags BATTLEFIELD 100X - WORK IN PROGRESS publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show BATTLEFIELD 100X - WORK IN PROGRESS?

Rust Metrics lists featuring BATTLEFIELD 100X - WORK IN PROGRESS: Gather rate above 10x: server list, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Population

What position does BATTLEFIELD 100X - WORK IN PROGRESS hold among Rust servers?

Player hours over seven days put BATTLEFIELD 100X - WORK IN PROGRESS at #13,074, in the top 59% of all ranked servers.

What player count does BATTLEFIELD 100X - WORK IN PROGRESS carry?

Current headcount on BATTLEFIELD 100X - WORK IN PROGRESS: 2 players, 500 slots available. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.

Server details

Where does BATTLEFIELD 100X - WORK IN PROGRESS sit?

No region tag on BATTLEFIELD 100X - WORK IN PROGRESS. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 23.122.246.41:28015.

What Rust version is BATTLEFIELD 100X - WORK IN PROGRESS on?

Rust network protocol 2635 and build 168909 on Windows is the build BATTLEFIELD 100X - WORK IN PROGRESS runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on BATTLEFIELD 100X - WORK IN PROGRESS, and is it online?

Reading: online. BATTLEFIELD 100X - WORK IN PROGRESS answers right now. Uptime for the last 7 full days: 91 of 168 hours, or 54%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is BATTLEFIELD 100X - WORK IN PROGRESS configured, and what rules are in force?

Gather rate check: 100x. That comes from the name BATTLEFIELD 100X - WORK IN PROGRESS. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How can you get onto BATTLEFIELD 100X - WORK IN PROGRESS?

To join: start Rust, press F1 and type client.connect 23.122.246.41:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players Slots: 500.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.