Rust Dev Server
Online 23.109.63.157:28080 checked 8m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 236 · below 20 is lag, below 10 is badEntities
48 h range 7,521–9,614 · memory 739 MBUptime
16 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 16:44 UTC26d ago | 1 | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 128/100
- 45/225
- 44/700
- 8/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Rust Dev Server when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 23 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 7 it fell below half when it didn't.
When does Rust Dev Server wipe?
To tell the rhythm of Rust Dev Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 3 hours ago the current world was made.
Tags
How should you read the tags on Rust Dev Server?
These are the tags Rust Dev Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Dev Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does Rust Dev Server sit in the rankings?
Ranking for Rust Dev Server: #5,511 on seven-day player hours, top 25% of all ranked servers.
What player count does Rust Dev Server carry?
1 of 50 slots are filled on Rust Dev Server right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.
Server
What location is Rust Dev Server hosted in?
No region comes from Rust Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 23.109.63.157:28080.
What Rust version is Rust Dev Server on?
Reading: Rust Dev Server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does Rust Dev Server perform?
Reading: 239 server fps on average across the last 48 hours. It never dropped below 236. Reading: 9,614 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,120 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Rust Dev Server, and is it online now?
Check: connection. Rust Dev Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is Rust Dev Server configured, and what rules are in force?
Check: gather rate. The name Rust Dev Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Rust Dev Server?
From seed 289356, the game generates the procedural map on Rust Dev Server. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Rust Dev Server?
To join: start Rust, press F1 and type client.connect 23.109.63.157:28080. Or press Launch Rust here and Steam opens the game and connects you.