ER Test server 1
Online 23.109.46.105:25648 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 212 · below 20 is lag, below 10 is badEntities
48 h range 96,167–113,972 · memory 3,244 MBUptime
14 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC8d ago | 0 | – | running | 0 |
| Tue 20 Oct, 13:35 UTC9d ago | 0 | – | 0.3 days | 0 |
| Mon 19 Oct, 16:28 UTC10d ago | 1 | – | 0.9 days | 0 |
| Thu 15 Oct, 17:01 UTC14d ago | 0 | – | 4 days | 0 |
| Tue 13 Oct, 17:45 UTC16d ago | 0 | – | 2 days | 0 |
| Fri 9 Oct, 09:05 UTC20d ago | 0 | – | 4.4 days | 0 |
| Wed 7 Oct, 18:17 UTC22d ago | 0 | – | 1.6 days | 0 |
| Mon 5 Oct, 22:31 UTC23d ago | 0 | – | 1.8 days | 0 |
| Sun 4 Oct, 20:23 UTC24d ago | 2 | – | 1.1 days | 0 |
| Sun 4 Oct, 12:17 UTC25d ago | 2 | – | 0.3 days | 0 |
| Fri 2 Oct, 13:51 UTC27d ago | 1 | – | 1.9 days | 0 |
| Thu 1 Oct, 20:34 UTC FW27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 22:06 UTC28d ago | 1 | – | 0.9 days | 1 |
| Tue 29 Sep, 20:08 UTC29d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/500
- 126/100
- 195/225
- 74/700
- 222/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ER Test server 1?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does ER Test server 1 wipe, and when?
No next wipe can be predicted for ER Test server 1, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 21 hours ago.
Lists and filters
Which tags does ER Test server 1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from ER Test server 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ER Test server 1?
These Rust Metrics lists carry ER Test server 1: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does ER Test server 1 hold among Rust servers?
Ranking for ER Test server 1: #10,525 on seven-day player hours, top 47% of all ranked servers.
What player count does ER Test server 1 carry?
Current headcount on ER Test server 1: 0 players, 500 slots available. Check: players over seven days. Average 0, peak 2.
Operator and location
Where does ER Test server 1 sit?
No region comes from ER Test server 1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 23.109.46.105:25648.
What Rust version is ER Test server 1 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ER Test server 1. Matching protocol is required to join. Let Steam update your game.
Is performance on ER Test server 1 within range?
Over the last 48 hours the average was 238 server fps; the floor was 212. Reading: 113,972 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,566 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is ER Test server 1, and is it online now?
Reading: online. ER Test server 1 answers right now. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does ER Test server 1 enforce, and what are its settings?
No gather rate appears in the name: ER Test server 1. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on ER Test server 1?
From seed 1, the game generates the procedural map on ER Test server 1. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
How to join
How do you connect to ER Test server 1?
Press F1 in Rust and enter client.connect 23.109.46.105:25648. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.