RUST METRICSFlight deck · live data
Data live Servers11,616 Players49,894 Populated3,108 Fresh wipes 3 h102 Scan5 min
‹ All servers23.109.125.146:29577
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 23.109.125.146:29577 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 06:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 167 SERVER FPS

Server fps

48 h low 127 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 78,687 ×1000

Entities

48 h range 75,974–78,763 · memory 2,802 MB
1239 ET SINCE RESTART 09:28

Uptime

9 h 28 min since its last restart, at the last reading
7-day average0peak –
Rank#15,261top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory2,802MBat the last reading
REC 1

Players

AveragePeak
0123409:0019:0004:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0019:0004:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct24 Oct25 Oct27 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does A Shockbyte Rust Server follow?

To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 8 days 7 hours ago.

Lists and filters

How should you read the tags on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does A Shockbyte Rust Server hold among Rust servers?

Ranking for A Shockbyte Rust Server: #15,261 on seven-day player hours, top 69% of all ranked servers.

What is the population on A Shockbyte Rust Server?

0 of 10 slots are filled on A Shockbyte Rust Server right now. Seven-day reading: 0 players on average.

Server details

What location is A Shockbyte Rust Server hosted in?

No region comes from A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 23.109.125.146:29577.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.

How does A Shockbyte Rust Server perform?

Reading: 173 server fps on average across the last 48 hours. It never dropped below 127. Check: entities. The peak was 78,763, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,700 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server reports online. Status: normal. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 89% uptime over the last 7 full days. It was up 149 of 168 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 3,700. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join A Shockbyte Rust Server?

Press F1 in Rust and enter client.connect 23.109.125.146:29577. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.