RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,237 Populated3,978 Fresh wipes 3 h329 Scan5 min
‹ All servers23.109.125.139:29158
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 23.109.125.139:29158 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 222 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 7,927 ×1000

Entities

48 h range 5,792–8,252 · memory 2,009 MB
1239 ET SINCE RESTART 03:35

Uptime

3 h 35 min since its last restart, at the last reading
7-day average0peak –
Rank#15,310top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory2,009MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does A Shockbyte Rust Server wipe, and when?

To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 10 days 9 hours ago the current world was made.

Lists and filters

How should you read the tags on A Shockbyte Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from A Shockbyte Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #15,310, in the top 69% of all ranked servers.

What is the population on A Shockbyte Rust Server?

Current headcount on A Shockbyte Rust Server: 0 players, 40 slots available. Seven-day reading: 0 players on average.

Server

What location is A Shockbyte Rust Server hosted in?

Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 23.109.125.139:29158.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 167781 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Shockbyte Rust Server within range?

Reading: 236 server fps on average across the last 48 hours. It never dropped below 222. Peak entity count: 8,252. Buildings, deployables and all else included. Memory peak: 3,211 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on A Shockbyte Rust Server, and is it online?

Check: connection. A Shockbyte Rust Server is online at this moment. By its reported uptime, the last restart was roughly 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.

Map and rules

How is A Shockbyte Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for A Shockbyte Rust Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 23.109.125.139:29158. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.