high risk solo/duo only
Online 23.109.125.138:27117 checked 12m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 110 · below 20 is lag, below 10 is badEntities
48 h range 91,981–94,363 · memory 4,565 MBUptime
3 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/500
- 135/100
- 32/225
- 8/700
- 38/700
- 143/200
Quick answers
from the figures on this pageWipe timing
When does high risk solo/duo only wipe?
Its rhythm cannot be told from the wipes of high risk solo/duo only on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 22 hours ago the current world was made.
Tags
Which tags does high risk solo/duo only carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from high risk solo/duo only. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does high risk solo/duo only appear in Rust Metrics lists and filters?
On Rust Metrics, high risk solo/duo only sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does high risk solo/duo only hold among Rust servers?
Ranking for high risk solo/duo only: #15,284 on seven-day player hours, top 69% of all ranked servers.
What player count does high risk solo/duo only carry?
Current headcount on high risk solo/duo only: 0 players, 75 slots available. A seven-day average of 0 players is the reading.
Operator and location
Which location does high risk solo/duo only run from?
No region comes from high risk solo/duo only. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 23.109.125.138:27117.
What Rust version is high risk solo/duo only on?
Rust network protocol 2635 and build 167781 on Linux is the build high risk solo/duo only runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for high risk solo/duo only?
Check: fps. Average 176 server fps over the last 48 hours, low of 110. Within range. Peak entity count: 94,363. Buildings, deployables and all else included. Reading: 4,688 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is high risk solo/duo only up, and how often does it stay up?
Check: connection. high risk solo/duo only is online at this moment. By its reported uptime, the last restart was roughly 3 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Settings and map
How is high risk solo/duo only configured, and what rules are in force?
No gather rate appears in the name: high risk solo/duo only. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on high risk solo/duo only?
Size 4,000 and seed 50000: the game generates the procedural map on high risk solo/duo only from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join high risk solo/duo only?
Press F1 in Rust and enter client.connect 23.109.125.138:27117. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.