Cinematic & Testing Server - Blooprint
Online 23.109.125.108:20675 checked 18m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 116 · below 20 is lag, below 10 is badEntities
48 h range 116,460–119,101 · memory 4,866 MBUptime
3 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/500
- 132/100
- 36/225
- 10/700
- 44/700
- 182/215
Quick answers
from the figures on this pageReset cycle
How often does Cinematic & Testing Server - Blooprint wipe, and when?
To tell the rhythm of Cinematic & Testing Server - Blooprint, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 18 hours ago.
Tag meanings
How should you read the tags on Cinematic & Testing Server - Blooprint?
These are the tags Cinematic & Testing Server - Blooprint publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Cinematic & Testing Server - Blooprint appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Cinematic & Testing Server - Blooprint: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Cinematic & Testing Server - Blooprint sit in the rankings?
Ranking for Cinematic & Testing Server - Blooprint: #14,518 on seven-day player hours, top 65% of all ranked servers.
What player count does Cinematic & Testing Server - Blooprint carry?
Current headcount on Cinematic & Testing Server - Blooprint: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does Cinematic & Testing Server - Blooprint run from?
No region tag on Cinematic & Testing Server - Blooprint. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 23.109.125.108:20675.
What Rust version is Cinematic & Testing Server - Blooprint on?
Rust network protocol 2635 and build 168909 on Linux is the build Cinematic & Testing Server - Blooprint runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Cinematic & Testing Server - Blooprint?
Over the last 48 hours the average was 144 server fps; the floor was 116. Peak entity count: 119,101. Buildings, deployables and all else included. Reading: 5,844 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Cinematic & Testing Server - Blooprint up, and how often does it stay up?
Cinematic & Testing Server - Blooprint reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 12 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Settings and map
How is Cinematic & Testing Server - Blooprint configured, and what rules are in force?
No gather rate appears in the name: Cinematic & Testing Server - Blooprint. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Cinematic & Testing Server - Blooprint on?
From seed 1, the game generates the procedural map on Cinematic & Testing Server - Blooprint. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Cinematic & Testing Server - Blooprint?
To join: start Rust, press F1 and type client.connect 23.109.125.108:20675. Or press Launch Rust here and Steam opens the game and connects you.