RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 9m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 11 · below 20 is lag, below 10 is badEntities
48 h range 57,275–69,469 · memory 1,685 MBUptime
7 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/200
- 2/65
- 1/69
- 3/100
- 1/50
- 0/100
Quick answers
from the figures on this pageWipe timing
When does RnC 2 | Experimental wipe?
From the force wipe, the next wipe of RnC 2 | Experimental is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 16 days 4 hours ago. A wipe schedule of every two weeks is published in its tags.
Tag meanings
How should you read the tags on RnC 2 | Experimental?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EA (East Asia): The server browser files it under East Asia from RnC 2 | Experimental. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RnC 2 | Experimental?
Rust Metrics lists featuring RnC 2 | Experimental: Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does RnC 2 | Experimental sit in the rankings?
Player hours over the last seven days put RnC 2 | Experimental at #11,413, #445 in Asia, in the top 51% of all ranked servers.
How full does RnC 2 | Experimental get?
0 of 30 slots are filled on RnC 2 | Experimental right now. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is RnC 2 | Experimental hosted in?
Reading: location. The EA tag puts RnC 2 | Experimental in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 23.106.54.134:28025.
What Rust version is RnC 2 | Experimental on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RnC 2 | Experimental. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RnC 2 | Experimental?
Check: fps. Average 107 server fps over the last 48 hours, low of 11. Within range. Check: entities. The peak was 69,469, counting buildings, deployables and the rest of the world. Reading: 1,926 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is RnC 2 | Experimental, and is it online now?
RnC 2 | Experimental reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Map and rules
What settings and rules apply on RnC 2 | Experimental?
Check: gather rate. The name RnC 2 | Experimental does not state one. Check: group limit. Up to 10 players. roleplay, roleplay rules with towns and jobs — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on RnC 2 | Experimental?
Size 3,500 and seed 6480561: the game generates the procedural map on RnC 2 | Experimental from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to RnC 2 | Experimental?
To join: start Rust, press F1 and type client.connect 23.106.54.134:28025. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/hTzDrZTVab is where its website sits.