RUST METRICSFlight deck · live data
Data live Servers11,801 Players69,381 Populated3,608 Fresh wipes 3 h186 Scan5 min
‹ All servers223.204.220.86:38215
Offline Full Queue Fresh wipe Wipe due No query

OLD MONEY RUST DEV - LOCAL TEST

Offline 223.204.220.86:38215 checked 7d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,111top 59%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does OLD MONEY RUST DEV - LOCAL TEST wipe?

Its rhythm cannot be told from the wipes of OLD MONEY RUST DEV - LOCAL TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 23 hours ago.

Tags

How should you read the tags on OLD MONEY RUST DEV - LOCAL TEST?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from OLD MONEY RUST DEV - LOCAL TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does OLD MONEY RUST DEV - LOCAL TEST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring OLD MONEY RUST DEV - LOCAL TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does OLD MONEY RUST DEV - LOCAL TEST hold among Rust servers?

Player hours over seven days put OLD MONEY RUST DEV - LOCAL TEST at #13,111, in the top 59% of all ranked servers.

How full does OLD MONEY RUST DEV - LOCAL TEST get?

Reading for OLD MONEY RUST DEV - LOCAL TEST: offline at this moment; last seen 7 days 14 hours ago.

Server

Where does OLD MONEY RUST DEV - LOCAL TEST sit?

No region tag on OLD MONEY RUST DEV - LOCAL TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 223.204.220.86:38215.

What Rust version is OLD MONEY RUST DEV - LOCAL TEST on?

Reading: OLD MONEY RUST DEV - LOCAL TEST, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is OLD MONEY RUST DEV - LOCAL TEST, and is it online now?

Reading: offline. OLD MONEY RUST DEV - LOCAL TEST last answered 7 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Map and rules

How is OLD MONEY RUST DEV - LOCAL TEST configured, and what rules are in force?

Reading the name gives no gather rate for OLD MONEY RUST DEV - LOCAL TEST. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is OLD MONEY RUST DEV - LOCAL TEST on?

The game generates a procedural map for OLD MONEY RUST DEV - LOCAL TEST.

Join

What do you do to join OLD MONEY RUST DEV - LOCAL TEST?

To join: start Rust, press F1 and type client.connect 223.204.220.86:38215. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.