rustyonmars-test
Offline 222.154.252.119:28018 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 131/100
- 75/700
- 16/200
- 23/1000
- 252/700
Quick answers
from the figures on this pageWipe timing
When does rustyonmars-test wipe?
To tell the rhythm of rustyonmars-test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 6 hours ago.
Tag meanings
How should you read the tags on rustyonmars-test?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp8 (Max players): Slots: 8; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from rustyonmars-test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show rustyonmars-test?
On Rust Metrics, rustyonmars-test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does rustyonmars-test sit in the rankings?
Ranking for rustyonmars-test: #15,193 on seven-day player hours, top 70% of all ranked servers.
How full does rustyonmars-test get?
rustyonmars-test is not responding; status offline, last seen 12 days 5 hours ago.
Operator and location
What location is rustyonmars-test hosted in?
No region tag on rustyonmars-test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 222.154.252.119:28018.
What Rust version is rustyonmars-test on?
Rust network protocol 2634 and build 167781 on Linux is the build rustyonmars-test runs. Matching protocol is required to join. Let Steam update your game.
How reliable is rustyonmars-test, and is it online now?
Reading: offline. rustyonmars-test last answered 12 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
What rules does rustyonmars-test enforce, and what are its settings?
No gather rate appears in the name: rustyonmars-test. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on rustyonmars-test?
Check: map. Procedural, generated by the game, on rustyonmars-test.
Connection
How can you get onto rustyonmars-test?
Check: join. Open Rust, press F1, then enter client.connect 222.154.252.119:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.