test88995
Offline 221.147.214.248:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 125/100
- 148/225
- 55/700
- 159/700
- 347/350
Quick answers
from the figures on this pageWipe timing
How often does test88995 wipe, and when?
Its rhythm cannot be told from the wipes of test88995 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 36 days 5 hours ago the current world was made.
Tags
Which tags does test88995 carry, and what do they mean?
Tags published by test88995, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show test88995?
On Rust Metrics, test88995 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does test88995 sit in the rankings?
Player hours over seven days put test88995 at #16,320, in the top 71% of all ranked servers.
How full does test88995 get?
test88995 is not responding; status offline, last seen 34 days 8 hours ago.
Server details
Where does test88995 sit?
Reading: location. test88995 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 221.147.214.248:28015.
What Rust version is test88995 on?
Rust network protocol 2633 and build 162929 on Windows is the build test88995 runs. Matching protocol is required to join. Let Steam update your game.
How reliable is test88995, and is it online now?
Check: connection. test88995 is offline at this moment. Last contact was 34 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 25 September 2026, recorded by Rust Metrics.
Rules and settings
How is test88995 configured, and what rules are in force?
Reading the name gives no gather rate for test88995. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is test88995 on?
Size 4,000 and seed 304404000: the game generates the procedural map on test88995 from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join test88995?
Press F1 in Rust and enter client.connect 221.147.214.248:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.