sang save
Offline 220.81.49.75:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 05:45 UTC20d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 126/100
- 131/225
- 46/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What happens on sang save when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours.
What wipe timing does sang save follow?
Its rhythm cannot be told from the wipes of sang save on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 2 hours ago.
Lists and filters
Which tags does sang save carry, and what do they mean?
These are the tags sang save publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does sang save appear in Rust Metrics lists and filters?
These Rust Metrics lists carry sang save: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does sang save hold among Rust servers?
Player hours over seven days put sang save at #13,164, in the top 61% of all ranked servers.
What player count does sang save carry?
Reading for sang save: offline at this moment; last seen 15 days 16 hours ago.
Operator and location
What location is sang save hosted in?
No region comes from sang save. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 220.81.49.75:28015.
What Rust version is sang save on?
Rust network protocol 2634 and build 167781 on Windows is the build sang save runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on sang save, and is it online?
sang save reports offline. The last reading came 15 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
What settings and rules apply on sang save?
Check: gather rate. The name sang save does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is sang save on?
Check: map. Procedural, size 3,500, seed 352165132, generated by the game on sang save. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join sang save?
Press F1 in Rust and enter client.connect 220.81.49.75:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.