sang save
Offline 220.81.49.75:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 92/500
- 128/100
- 124/225
- 44/700
- 3/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does sang save follow?
To tell the rhythm of sang save, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 2 hours ago.
Tags
How should you read the tags on sang save?
Tags published by sang save, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does sang save appear in Rust Metrics lists and filters?
Rust Metrics lists featuring sang save: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does sang save hold among Rust servers?
Ranking for sang save: #13,639 on seven-day player hours, top 62% of all ranked servers.
What is the population on sang save?
sang save is not responding; status offline, last seen 20 days ago.
Operator and location
Where does sang save sit?
No region tag on sang save. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 220.81.49.75:28015.
What Rust version is sang save on?
Reading: sang save, Rust network protocol 2634 and build 167231, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is sang save, and is it online now?
Reading: offline. sang save last answered 20 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Settings and map
What settings and rules apply on sang save?
Reading the name gives no gather rate for sang save. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is sang save on?
Size 3,500 and seed 352165132: the game generates the procedural map on sang save from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join sang save?
Press F1 in Rust and enter client.connect 220.81.49.75:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.