RUST METRICSFlight deck · live data
Data live Servers11,621 Players40,134 Populated2,833 Fresh wipes 3 h133 Scan5 min
‹ All servers220.208.254.188:28015
Offline Full Queue Fresh wipe Wipe due No query

MyPrivateRustServer

Offline 220.208.254.188:28015 checked 42d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,296no region published
Last wipe54d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 5 Sep, 07:35 UTC54d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does MyPrivateRustServer wipe?

The rhythm of MyPrivateRustServer's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 21 hours ago.

Lists and filters

Which tags does MyPrivateRustServer carry, and what do they mean?

These are the tags MyPrivateRustServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Build 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does MyPrivateRustServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring MyPrivateRustServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does MyPrivateRustServer sit in the rankings?

Ranking for MyPrivateRustServer: #13,296 on seven-day player hours, top – of all ranked servers.

How full does MyPrivateRustServer get?

Reading for MyPrivateRustServer: offline at this moment; last seen 42 days 14 hours ago.

Server details

Which location does MyPrivateRustServer run from?

No region comes from MyPrivateRustServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 220.208.254.188:28015.

What Rust version is MyPrivateRustServer on?

Rust network protocol 2633 and build 162929 on Windows is the build MyPrivateRustServer runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on MyPrivateRustServer, and is it online?

Check: connection. MyPrivateRustServer is offline at this moment. Last contact was 42 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is MyPrivateRustServer configured, and what rules are in force?

Reading the name gives no gather rate for MyPrivateRustServer. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is MyPrivateRustServer on?

The game generates a procedural map for MyPrivateRustServer.

Connection

How do you connect to MyPrivateRustServer?

To join: start Rust, press F1 and type client.connect 220.208.254.188:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs162929
Build Build 162929.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.