Rust Server
Online 220.158.31.191:28015 checked 9m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 122 · below 20 is lag, below 10 is badEntities
48 h range 46,309–48,885 · memory 2,033 MBUptime
2 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:26 UTC2d ago | 1 | – | running | 0 |
| Sat 19 Sep, 17:37 UTC39d ago | 2 | halved by day 1 | 37.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 135/100
- 96/225
- 31/700
- 3/200
- 10/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rust Server?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
What wipe timing does Rust Server follow?
Its rhythm cannot be told from the wipes of Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 11 hours ago.
Tag meanings
How should you read the tags on Rust Server?
These are the tags Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does Rust Server hold among Rust servers?
Player hours over seven days put Rust Server at #11,018, in the top 49% of all ranked servers.
What player count does Rust Server carry?
0 of 50 slots are filled on Rust Server right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.
Server details
Which location does Rust Server run from?
No region tag on Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 220.158.31.191:28015.
What Rust version is Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Server. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Rust Server?
Check: fps. Average 211 server fps over the last 48 hours, low of 122. Within range. Check: entities. The peak was 48,885, counting buildings, deployables and the rest of the world. Reading: 2,043 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Rust Server, and is it online now?
Check: connection. Rust Server is online at this moment. Reading: uptime. About 2 days 9 hours ago it restarted, on its own count. Uptime for the last 7 full days: 162 of 168 hours, or 96%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What settings and rules apply on Rust Server?
No gather rate appears in the name: Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Server?
Size 3,000 and seed 50000: the game generates the procedural map on Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 220.158.31.191:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.