RusticainJP
Offline 220.158.22.173:28015 checked 4h ago
Server instruments
last reading Wed 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 76,584–99,157 · memory 1,936 MBUptime
7 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 07:07 UTC4d ago | 1 | – | running | 0 |
| Fri 18 Sep, 13:28 UTC40d ago | 1 | halved by day 3 | 35.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RusticainJP?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it didn't.
What wipe timing does RusticainJP follow?
Its rhythm cannot be told from the wipes of RusticainJP on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 12 hours ago.
Lists and filters
Which tags does RusticainJP carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from RusticainJP. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RusticainJP appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RusticainJP: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RusticainJP hold among Rust servers?
Ranking for RusticainJP: #11,183 on seven-day player hours, top 51% of all ranked servers.
What player count does RusticainJP carry?
Status for RusticainJP: offline. Last seen 4 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Which location does RusticainJP run from?
No region comes from RusticainJP. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 220.158.22.173:28015.
What Rust version is RusticainJP on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RusticainJP. Matching protocol is required to join. Let Steam update your game.
How does RusticainJP perform?
Check: fps. Average 90 server fps over the last 48 hours, low of 52. Within range. Check: entities. The peak was 99,157, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,977 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is RusticainJP up, and how often does it stay up?
Check: connection. RusticainJP is offline at this moment. Last contact was 4 hours ago. By its reported uptime, the last restart was roughly 7 hours ago. Uptime for the last 7 full days: 57 of 168 hours, or 34%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on RusticainJP?
No gather rate appears in the name: RusticainJP. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RusticainJP on?
From seed 2147483647, the game generates the procedural map on RusticainJP. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to RusticainJP?
Press F1 in Rust and enter client.connect 220.158.22.173:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.