MORU RustServer s1
Online 220.158.16.162:28015 checked 11m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 95 · below 20 is lag, below 10 is badEntities
48 h range 86,279–88,804 · memory 3,353 MBUptime
15 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:24 UTC26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:48 UTC FW26d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/500
- 121/100
- 152/225
- 134/700
- 14/200
- 47/1000
Quick answers
from the figures on this pageWipe schedule
What happens on MORU RustServer s1 when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 10 hours.
How often does MORU RustServer s1 wipe, and when?
To tell the rhythm of MORU RustServer s1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 7 hours ago.
Lists and filters
Which tags does MORU RustServer s1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from MORU RustServer s1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MORU RustServer s1?
On Rust Metrics, MORU RustServer s1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does MORU RustServer s1 sit in the rankings?
Player hours over seven days put MORU RustServer s1 at #5,860, in the top 26% of all ranked servers.
What is the population on MORU RustServer s1?
Current headcount on MORU RustServer s1: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.
Server
Where does MORU RustServer s1 sit?
No region comes from MORU RustServer s1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 220.158.16.162:28015.
What Rust version is MORU RustServer s1 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by MORU RustServer s1. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on MORU RustServer s1 within range?
Reading: 119 server fps on average across the last 48 hours. It never dropped below 95. Peak entity count: 88,804. Buildings, deployables and all else included. Check: memory. Peak use was 3,709 MB. What players call lag comes from low fps and an entity count on the rise.
Is MORU RustServer s1 up, and how often does it stay up?
Check: connection. MORU RustServer s1 is online at this moment. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is MORU RustServer s1 configured, and what rules are in force?
Reading the name gives no gather rate for MORU RustServer s1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is MORU RustServer s1 on?
Check: map. Procedural, size 4,500, seed 19686, generated by the game on MORU RustServer s1. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Connection
How can you get onto MORU RustServer s1?
To join: start Rust, press F1 and type client.connect 220.158.16.162:28015. Or press Launch Rust here and Steam opens the game and connects you.