rustark compile test
Offline 219.248.160.167:28525 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 123/100
- 39/225
- 10/700
- 46/700
- 188/215
Quick answers
from the figures on this pageReset cycle
How often does rustark compile test wipe, and when?
Its rhythm cannot be told from the wipes of rustark compile test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 21 hours ago the current world was made.
Tags
How should you read the tags on rustark compile test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from rustark compile test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does rustark compile test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry rustark compile test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does rustark compile test sit in the rankings?
Ranking for rustark compile test: #15,958 on seven-day player hours, top 70% of all ranked servers.
How full does rustark compile test get?
Status for rustark compile test: offline. Last seen 26 days 21 hours ago.
Server
Which location does rustark compile test run from?
No region comes from rustark compile test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 219.248.160.167:28525.
What Rust version is rustark compile test on?
Rust network protocol 2634 and build 166494 on Windows is the build rustark compile test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is rustark compile test, and is it online now?
rustark compile test reports offline. The last reading came 26 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Settings and map
How is rustark compile test configured, and what rules are in force?
No gather rate appears in the name: rustark compile test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is rustark compile test on?
Procedural map on rustark compile test, made by the game's generator.
Join
How can you get onto rustark compile test?
To join: start Rust, press F1 and type client.connect 219.248.160.167:28525. Or press Launch Rust here and Steam opens the game and connects you.