yusutsu2107_ModServer
Offline 219.161.1.133:28128 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 130/100
- 185/225
- 95/700
- 251/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does yusutsu2107_ModServer follow?
To tell the rhythm of yusutsu2107_ModServer, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 3 hours ago.
Tags
How should you read the tags on yusutsu2107_ModServer?
Tags published by yusutsu2107_ModServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does yusutsu2107_ModServer appear in Rust Metrics lists and filters?
On Rust Metrics, yusutsu2107_ModServer sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does yusutsu2107_ModServer sit in the rankings?
Ranking for yusutsu2107_ModServer: #15,987 on seven-day player hours, top 71% of all ranked servers.
What player count does yusutsu2107_ModServer carry?
Status for yusutsu2107_ModServer: offline. Last seen 23 days 3 hours ago.
Server
What location is yusutsu2107_ModServer hosted in?
No region tag on yusutsu2107_ModServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 219.161.1.133:28128.
What Rust version is yusutsu2107_ModServer on?
Rust network protocol 2634 and build 166652 on Windows is the build yusutsu2107_ModServer runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on yusutsu2107_ModServer, and is it online?
Reading: offline. yusutsu2107_ModServer last answered 23 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 6 October 2026.
Map and rules
What settings and rules apply on yusutsu2107_ModServer?
Check: gather rate. The name yusutsu2107_ModServer does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is yusutsu2107_ModServer on?
Check: map. Procedural, generated by the game, on yusutsu2107_ModServer.
How to join
How can you get onto yusutsu2107_ModServer?
Press F1 in Rust and enter client.connect 219.161.1.133:28128. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.