RUST METRICSFlight deck · live data
Data live Servers11,784 Players66,602 Populated3,516 Fresh wipes 3 h198 Scan5 min
‹ All servers219.161.1.133:2107
Offline Full Queue Fresh wipe Wipe due No query

yusutsu2107_VanillaServer

Offline 219.161.1.133:2107 checked 22d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,336top 68%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does yusutsu2107_VanillaServer wipe, and when?

Its rhythm cannot be told from the wipes of yusutsu2107_VanillaServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 22 hours ago.

Lists and filters

How should you read the tags on yusutsu2107_VanillaServer?

These are the tags yusutsu2107_VanillaServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does yusutsu2107_VanillaServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring yusutsu2107_VanillaServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does yusutsu2107_VanillaServer sit in the rankings?

Player hours over seven days put yusutsu2107_VanillaServer at #15,336, in the top 68% of all ranked servers.

What is the population on yusutsu2107_VanillaServer?

Status for yusutsu2107_VanillaServer: offline. Last seen 22 days 22 hours ago.

Operator and location

What location is yusutsu2107_VanillaServer hosted in?

Reading: location. yusutsu2107_VanillaServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 219.161.1.133:2107.

What Rust version is yusutsu2107_VanillaServer on?

Rust network protocol 2634 and build 166652 on Windows is the build yusutsu2107_VanillaServer runs. To get in, your game needs the same protocol; Steam applies the update.

Is yusutsu2107_VanillaServer up, and how often does it stay up?

Check: connection. yusutsu2107_VanillaServer is offline at this moment. Last contact was 22 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 6 October 2026.

Rules and settings

What rules does yusutsu2107_VanillaServer enforce, and what are its settings?

Reading the name gives no gather rate for yusutsu2107_VanillaServer. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is yusutsu2107_VanillaServer on?

The game generates a procedural map for yusutsu2107_VanillaServer.

How to join

What do you do to join yusutsu2107_VanillaServer?

To join: start Rust, press F1 and type client.connect 219.161.1.133:2107. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.