RUST METRICSFlight deck · live data
Data live Servers11,826 Players82,123 Populated3,756 Fresh wipes 3 h273 Scan5 min
‹ All servers219.117.87.146:28015
Offline Full Queue Fresh wipe Wipe due No query

JP_Rust

Offline 219.117.87.146:28015 checked 20d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,842top 72%
Last wipe117d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does JP_Rust follow?

To tell the rhythm of JP_Rust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 117 days ago.

Tags

How should you read the tags on JP_Rust?

Tags published by JP_Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156658 (Build): Build 156658; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does JP_Rust appear in Rust Metrics lists and filters?

These Rust Metrics lists carry JP_Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does JP_Rust hold among Rust servers?

Player hours over seven days put JP_Rust at #15,842, in the top 72% of all ranked servers.

How full does JP_Rust get?

Reading for JP_Rust: offline at this moment; last seen 20 days 11 hours ago.

Server details

Which location does JP_Rust run from?

Reading: location. JP_Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 219.117.87.146:28015.

What Rust version is JP_Rust on?

Reading: JP_Rust, Rust network protocol 2631 and build 156658, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is JP_Rust, and is it online now?

JP_Rust reports offline. The last reading came 20 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.

Settings and map

What settings and rules apply on JP_Rust?

No gather rate appears in the name: JP_Rust. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is JP_Rust on?

Size 4,000 and seed 1234567: the game generates the procedural map on JP_Rust from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto JP_Rust?

Check: join. Open Rust, press F1, then enter client.connect 219.117.87.146:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/channels/1154815332234571981/1364557539605217280 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs156658,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2631
Protocol Protocol 2631: join only on the same game version.
cs156658
Build Build 156658.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.