RUST METRICSFlight deck · live data
Data live Servers11,621 Players32,314 Populated2,788 Fresh wipes 3 h65 Scan5 min
‹ All servers219.104.140.152:28015
Offline Full Queue Fresh wipe Wipe due No query

TEST Server 2026_ORG

Offline 219.104.140.152:28015 checked 33d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,903top 61%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does TEST Server 2026_ORG follow?

Its rhythm cannot be told from the wipes of TEST Server 2026_ORG on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 45 days 21 hours ago.

Lists and filters

How should you read the tags on TEST Server 2026_ORG?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from TEST Server 2026_ORG. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TEST Server 2026_ORG appear in Rust Metrics lists and filters?

On Rust Metrics, TEST Server 2026_ORG sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does TEST Server 2026_ORG sit in the rankings?

Ranking for TEST Server 2026_ORG: #13,903 on seven-day player hours, top 61% of all ranked servers.

What is the population on TEST Server 2026_ORG?

Reading for TEST Server 2026_ORG: offline at this moment; last seen 33 days 15 hours ago.

Operator and location

Which location does TEST Server 2026_ORG run from?

No region tag on TEST Server 2026_ORG. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 219.104.140.152:28015.

What Rust version is TEST Server 2026_ORG on?

Rust network protocol 2633 and build 163794 on Windows is the build TEST Server 2026_ORG runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on TEST Server 2026_ORG, and is it online?

Check: connection. TEST Server 2026_ORG is offline at this moment. Last contact was 33 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does TEST Server 2026_ORG enforce, and what are its settings?

Reading the name gives no gather rate for TEST Server 2026_ORG. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on TEST Server 2026_ORG?

The game generates a procedural map for TEST Server 2026_ORG.

Join

How can you get onto TEST Server 2026_ORG?

Press F1 in Rust and enter client.connect 219.104.140.152:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players Slots: 500.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.