RUST METRICSFlight deck · live data
Data live Servers11,615 Players32,207 Populated2,774 Fresh wipes 3 h66 Scan5 min
‹ All servers218.45.21.236:28025
Online Full Queue Fresh wipe Wipe due No query

Matan Server

Online 218.45.21.236:28025 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 193 SERVER FPS

Server fps

48 h low 150 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,554 ×1000

Entities

48 h range 63,562–66,073 · memory 3,026 MB
1239 ET SINCE RESTART 7D 07H

Uptime

7 days 7 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,351top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory3,026MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 13:56 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Matan Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Matan Server follow?

Its rhythm cannot be told from the wipes of Matan Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 15 hours ago.

Tag meanings

Which tags does Matan Server carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Matan Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Matan Server?

These Rust Metrics lists carry Matan Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Matan Server hold among Rust servers?

Ranking for Matan Server: #15,351 on seven-day player hours, top 69% of all ranked servers.

What is the population on Matan Server?

0 of 50 slots are filled on Matan Server right now. Seven-day reading: 0 players on average.

Server

What location is Matan Server hosted in?

No region tag on Matan Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 218.45.21.236:28025.

What Rust version is Matan Server on?

Reading: Matan Server, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Matan Server?

Check: fps. Average 179 server fps over the last 48 hours, low of 150. Within range. Check: entities. The peak was 66,073, counting buildings, deployables and the rest of the world. Reading: 3,091 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Matan Server, and is it online now?

Reading: online. Matan Server answers right now. Reading: uptime. About 7 days 7 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on Matan Server?

Reading the name gives no gather rate for Matan Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Matan Server on?

From seed 442063577, the game generates the procedural map on Matan Server. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Matan Server?

To join: start Rust, press F1 and type client.connect 218.45.21.236:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.