RUST METRICSFlight deck · live data
Data live Servers11,909 Players102,314 Populated3,972 Fresh wipes 3 h409 Scan5 min
‹ All servers218.37.117.6:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust Server

Offline 218.37.117.6:28015 checked 26d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,860top 61%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep29 Sep2 Oct6 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:14 UTC26d ago 1 – running 1
Fri 2 Oct, 14:04 UTC27d ago 1 – 0.5 days 0
Fri 25 Sep, 08:01 UTC34d ago 1 held half 7.3 days 1
Wed 23 Sep, 09:50 UTC36d ago 1 – 1.9 days 1
Tue 22 Sep, 03:20 UTC37d ago 1 – 1.3 days 1
Mon 21 Sep, 07:00 UTC38d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Rust Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does My Rust Server follow?

No next wipe can be predicted for My Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 13 hours ago.

Tags

Which tags does My Rust Server carry, and what do they mean?

These are the tags My Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show My Rust Server?

Rust Metrics lists featuring My Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does My Rust Server hold among Rust servers?

Player hours over seven days put My Rust Server at #13,860, in the top 61% of all ranked servers.

How full does My Rust Server get?

My Rust Server is not responding; status offline, last seen 26 days 11 hours ago.

Server

What location is My Rust Server hosted in?

No region tag on My Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 218.37.117.6:28015.

What Rust version is My Rust Server on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by My Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on My Rust Server, and is it online?

Check: connection. My Rust Server is offline at this moment. Last contact was 26 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 September 2026.

Map and rules

What rules does My Rust Server enforce, and what are its settings?

Check: gather rate. The name My Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

What map is My Rust Server on?

The game generates a procedural map for My Rust Server.

Connection

How can you get onto My Rust Server?

Press F1 in Rust and enter client.connect 218.37.117.6:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build The server runs game build 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.