MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC24d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC25d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC26d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 129/100
- 41/225
- 35/700
- 9/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
What happens on MoonRust [261 Devblog] when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does MoonRust [261 Devblog] wipe?
There is no next wipe to predict: MoonRust [261 Devblog] wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 14 hours ago.
Tag meanings
How should you read the tags on MoonRust [261 Devblog]?
Tags published by MoonRust [261 Devblog], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp25 (Max players): The server holds 25 slots; v2332 (Protocol): Protocol 2332: join only on the same game version; ptrak (Networking): Network layer: RakNet, the standard for the game; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; h955eb6e7 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does MoonRust [261 Devblog] appear in Rust Metrics lists and filters?
On Rust Metrics, MoonRust [261 Devblog] sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Population
Where does MoonRust [261 Devblog] sit in the rankings?
Ranking for MoonRust [261 Devblog]: #15,962 on seven-day player hours, top 71% of all ranked servers.
What is the population on MoonRust [261 Devblog]?
Reading for MoonRust [261 Devblog]: offline at this moment; last seen 22 days 11 hours ago.
Operator and location
What location is MoonRust [261 Devblog] hosted in?
No region comes from MoonRust [261 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 217.87.231.46:28015.
What Rust version is MoonRust [261 Devblog] on?
Version check: Rust network protocol 2332 on Windows, run by MoonRust [261 Devblog]. Matching protocol is required to join. Let Steam update your game.
How reliable is MoonRust [261 Devblog], and is it online now?
MoonRust [261 Devblog] reports offline. The last reading came 22 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
How is MoonRust [261 Devblog] configured, and what rules are in force?
Check: gather rate. The name MoonRust [261 Devblog] does not state one. No group limit is published. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on MoonRust [261 Devblog]?
The game generates a procedural map for MoonRust [261 Devblog].
Join
How can you get onto MoonRust [261 Devblog]?
To join: start Rust, press F1 and type client.connect 217.87.231.46:28015. Or press Launch Rust here and Steam opens the game and connects you.