Rust Test
Online 217.77.1.118:25565 checked 15m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 24 · below 20 is lag, below 10 is badEntities
48 h range 39,468–49,684 · memory 1,373 MBUptime
13 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:20 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 123/100
- 39/225
- 10/700
- 46/700
- 188/215
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rust Test?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Rust Test wipe?
The rhythm of Rust Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 14 hours ago the current world was made.
Lists and filters
Which tags does Rust Test carry, and what do they mean?
These are the tags Rust Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust Test sit in the rankings?
Ranking for Rust Test: #15,262 on seven-day player hours, top 69% of all ranked servers.
What player count does Rust Test carry?
Current headcount on Rust Test: 0 players, 100 slots available. Check: player average. 0 over the last seven days.
Server
Which location does Rust Test run from?
No region tag on Rust Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 217.77.1.118:25565.
What Rust version is Rust Test on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Test. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Rust Test?
Over the last 48 hours the average was 46 server fps; the floor was 24. Peak entity count: 49,684. Buildings, deployables and all else included. Reading: 1,799 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Rust Test up, and how often does it stay up?
Rust Test reports online. Status: normal. By its reported uptime, the last restart was roughly 13 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Rust Test enforce, and what are its settings?
No gather rate appears in the name: Rust Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
What map is Rust Test on?
Check: map. Procedural, size 3,000, seed 1321362921, generated by the game on Rust Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Rust Test?
To join: start Rust, press F1 and type client.connect 217.77.1.118:25565. Or press Launch Rust here and Steam opens the game and connects you.