RUST METRICSFlight deck · live data
Data live Servers11,704 Players60,571 Populated3,281 Fresh wipes 3 h172 Scan5 min
‹ All servers217.77.1.118:25565
Online Full Queue Fresh wipe Wipe due No query

Rust Test

Online 217.77.1.118:25565 checked 15m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 33 SERVER FPS

Server fps

48 h low 24 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,228 ×1000

Entities

48 h range 39,468–49,684 · memory 1,373 MB
1239 ET SINCE RESTART 13:00

Uptime

13 h 0 min since its last restart, at the last reading
7-day average0peak –
Rank#15,262top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory1,373MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:20 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rust Test?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does Rust Test wipe?

The rhythm of Rust Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 14 hours ago the current world was made.

Lists and filters

Which tags does Rust Test carry, and what do they mean?

These are the tags Rust Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Rust Test sit in the rankings?

Ranking for Rust Test: #15,262 on seven-day player hours, top 69% of all ranked servers.

What player count does Rust Test carry?

Current headcount on Rust Test: 0 players, 100 slots available. Check: player average. 0 over the last seven days.

Server

Which location does Rust Test run from?

No region tag on Rust Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 217.77.1.118:25565.

What Rust version is Rust Test on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Test. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Rust Test?

Over the last 48 hours the average was 46 server fps; the floor was 24. Peak entity count: 49,684. Buildings, deployables and all else included. Reading: 1,799 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Rust Test up, and how often does it stay up?

Rust Test reports online. Status: normal. By its reported uptime, the last restart was roughly 13 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Rust Test enforce, and what are its settings?

No gather rate appears in the name: Rust Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

What map is Rust Test on?

Check: map. Procedural, size 3,000, seed 1321362921, generated by the game on Rust Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Rust Test?

To join: start Rust, press F1 and type client.connect 217.77.1.118:25565. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.