Snow_Build
Offline 217.60.245.30:28018 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
3% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 134/100
- 70/225
- 20/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
When does Snow_Build wipe?
To tell the rhythm of Snow_Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 66 days 3 hours ago.
Tags
How should you read the tags on Snow_Build?
These are the tags Snow_Build publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2617 (Protocol): Protocol 2617: join only on the same game version; cs140534 (Build): Build 140534; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Snow_Build appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Snow_Build: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Snow_Build sit in the rankings?
Player hours over seven days put Snow_Build at #4,368, in the top 20% of all ranked servers.
What is the population on Snow_Build?
Reading for Snow_Build: offline at this moment; last seen 4 days 9 hours ago. Seven-day check: 1 players on average. Peak reading: 7.
Server
What location is Snow_Build hosted in?
No region comes from Snow_Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 217.60.245.30:28018.
What Rust version is Snow_Build on?
Rust network protocol 2617 and build 140534 on Linux is the build Snow_Build runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Snow_Build, and is it online?
Check: connection. Snow_Build is offline at this moment. Last contact was 4 days 9 hours ago. Reading: 42% uptime over the last 7 full days. It was up 70 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.
Map and rules
What rules does Snow_Build enforce, and what are its settings?
Reading the name gives no gather rate for Snow_Build. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is Snow_Build on?
Check: map. Procedural, size 3,500, seed 1337, generated by the game on Snow_Build. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How do you connect to Snow_Build?
Press F1 in Rust and enter client.connect 217.60.245.30:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://free-rust.pro.