RUST METRICSFlight deck · live data
Data live Servers11,650 Players32,278 Populated2,796 Fresh wipes 3 h79 Scan5 min
‹ All servers217.60.245.30:28015
Offline Full Queue Fresh wipe Wipe due No query

Snow_Main

Offline 217.60.245.30:28015 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 3 /150

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average3peak 12
Rank#2,783top 12%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak13players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctTue 20 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 18 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 16:51 UTC5d ago 12 – running 1
Wed 21 Oct, 11:15 UTC7d ago 13 held half 2.2 days 2
Tue 20 Oct, 15:43 UTC8d ago 13 – 0.8 days 0
Sat 17 Oct, 17:02 UTC11d ago 17 halved by day 1 2.9 days 0
Fri 16 Oct, 21:28 UTC12d ago 17 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Snow_Main when wipe day comes?

The busiest point of its recent wipes drew 13 players on average. After the latest wipe, numbers topped out at 18 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does Snow_Main follow?

No next wipe can be predicted for Snow_Main, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 11 hours ago.

Tags

Which tags does Snow_Main carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts1000 (Group limit): Team cap: 1000; v2617 (Protocol): Match the game version: protocol 2617 is required; cs140534 (Build): Build 140534; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Snow_Main. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Snow_Main appear in Rust Metrics lists and filters?

On Rust Metrics, Snow_Main sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does Snow_Main sit in the rankings?

Player hours over seven days put Snow_Main at #2,783, in the top 12% of all ranked servers.

What is the population on Snow_Main?

Reading for Snow_Main: offline at this moment; last seen 4 days 7 hours ago. Check: players over seven days. Average 3, peak 12.

Server

Which location does Snow_Main run from?

Reading: location. Snow_Main gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.60.245.30:28015.

What Rust version is Snow_Main on?

Version check: Rust network protocol 2617 and build 140534 on Linux, run by Snow_Main. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Snow_Main, and is it online?

Check: connection. Snow_Main is offline at this moment. Last contact was 4 days 7 hours ago. Reading: 42% uptime over the last 7 full days. It was up 70 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Snow_Main enforce, and what are its settings?

No gather rate appears in the name: Snow_Main. The cap on groups is 1000 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.

What map is Snow_Main on?

Check: map. Procedural, size 3,000, seed 645654, generated by the game on Snow_Main. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Snow_Main?

Check: join. Open Rust, press F1, then enter client.connect 217.60.245.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://free-rust.pro.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2617,gmrust,cs140534,ts1000,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts1000
Group limit Team cap: 1000.
v2617
Protocol Match the game version: protocol 2617 is required.
cs140534
Build Build 140534.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.