Test
Offline 217.60.240.126:25570 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:32 UTC FW28d ago | 0 | – | running | 0 |
| Mon 28 Sep, 17:53 UTC31d ago | 4 | held half | 3 days | 0 |
| Sun 13 Sep, 12:14 UTC46d ago | 1 | halved by day 1 | 15.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 135/100
- 163/225
- 67/700
- 206/700
- 345/350
Quick answers
from the figures on this pageWipe schedule
What happens on Test when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 1 when it didn't.
How often does Test wipe, and when?
There is no next wipe to predict: Test wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days ago.
Tags
Which tags does Test carry, and what do they mean?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Test sit in the rankings?
Ranking for Test: #15,917 on seven-day player hours, top 69% of all ranked servers.
How full does Test get?
Reading for Test: offline at this moment; last seen 27 days 10 hours ago.
Server
What location is Test hosted in?
Reading: location. Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 217.60.240.126:25570.
What Rust version is Test on?
Reading: Test, Rust network protocol 2634 and build 166494, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is Test up, and how often does it stay up?
Test reports offline. The last reading came 27 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Test configured, and what rules are in force?
Check: gather rate. The name Test does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test?
Procedural map on Test, made by the game's generator.
Join
What do you do to join Test?
To join: start Rust, press F1 and type client.connect 217.60.240.126:25570. Or press Launch Rust here and Steam opens the game and connects you.