RUST METRICSFlight deck · live data
Data live Servers11,675 Players48,284 Populated3,207 Fresh wipes 3 h118 Scan5 min
‹ All servers217.27.154.46:28015
Offline Full Queue Fresh wipe Wipe due No query

asahina no chill server

Offline 217.27.154.46:28015 checked 10d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 2 /10

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#11,497top 53%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct12 Oct16 Oct20 Oct24 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:39 UTC23d ago 3 – running 1
Sun 4 Oct, 00:00 UTC24d ago 3 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on asahina no chill server?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 15 hours in.

How often does asahina no chill server wipe, and when?

To tell the rhythm of asahina no chill server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 7 hours ago.

Tags

Which tags does asahina no chill server carry, and what do they mean?

These are the tags asahina no chill server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show asahina no chill server?

These Rust Metrics lists carry asahina no chill server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does asahina no chill server hold among Rust servers?

Ranking for asahina no chill server: #11,497 on seven-day player hours, top 53% of all ranked servers.

What player count does asahina no chill server carry?

asahina no chill server is not responding; status offline, last seen 10 days 5 hours ago.

Server details

What location is asahina no chill server hosted in?

Reading: location. asahina no chill server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 217.27.154.46:28015.

What Rust version is asahina no chill server on?

Reading: asahina no chill server, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is asahina no chill server, and is it online now?

Check: connection. asahina no chill server is offline at this moment. Last contact was 10 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.

Map and rules

How is asahina no chill server configured, and what rules are in force?

Check: gather rate. The name asahina no chill server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on asahina no chill server?

Check: map. Procedural, size 3,500, seed 1847362917, generated by the game on asahina no chill server. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join asahina no chill server?

To join: start Rust, press F1 and type client.connect 217.27.154.46:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.