Local Dev Server (Carbon)
Offline 217.253.82.128:28505 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/500
- 124/100
- 187/225
- 69/700
- 13/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
When does Local Dev Server (Carbon) wipe?
To tell the rhythm of Local Dev Server (Carbon), too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 10 days ago the current world was made.
Lists and filters
How should you read the tags on Local Dev Server (Carbon)?
These are the tags Local Dev Server (Carbon) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166655 (Build): The server runs game build 166655; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local Dev Server (Carbon) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Dev Server (Carbon): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Local Dev Server (Carbon) sit in the rankings?
Ranking for Local Dev Server (Carbon): #15,308 on seven-day player hours, top 70% of all ranked servers.
How full does Local Dev Server (Carbon) get?
Status for Local Dev Server (Carbon): offline. Last seen 10 days ago.
Server details
What location is Local Dev Server (Carbon) hosted in?
No region comes from Local Dev Server (Carbon). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.253.82.128:28505.
What Rust version is Local Dev Server (Carbon) on?
Rust network protocol 2634 and build 166655 on Windows is the build Local Dev Server (Carbon) runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local Dev Server (Carbon), and is it online now?
Check: connection. Local Dev Server (Carbon) is offline at this moment. Last contact was 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Map and rules
How is Local Dev Server (Carbon) configured, and what rules are in force?
No gather rate appears in the name: Local Dev Server (Carbon). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto Local Dev Server (Carbon)?
Check: join. Open Rust, press F1, then enter client.connect 217.253.82.128:28505. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.